Build Log
  

Rebuild started: Project: zdoom, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012451249832.bat" with contents
[
@echo off

".\Release\updaterevision.exe" src src/svnrevision.h

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Checking svnrevision.h..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012451249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012551249832.bat" with contents
[
@echo off

nasm -o ".\Release\wrappers.obj" -d OBJ_FORMAT_win32 -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\win32\wrappers.asm"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\win32\wrappers.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012551249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012651249832.bat" with contents
[
@echo off

nasm -o ".\Release\tmap3.obj"  -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap3.asm" -isrc/

.\Release\fixrtext ".\Release\tmap3.obj"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap3.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012651249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012751249832.bat" with contents
[
@echo off

nasm -o ".\Release\tmap2.obj"  -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap2.asm" -isrc/

.\Release\fixrtext ".\Release\tmap2.obj"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap2.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012751249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012851249832.bat" with contents
[
@echo off

nasm -o ".\Release\tmap.obj"  -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap.asm" -isrc/

.\Release\fixrtext ".\Release\tmap.obj"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012851249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012951249832.bat" with contents
[
@echo off

nasm -o ".\Release\misc.obj"  -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\misc.asm" -isrc/

.\Release\fixrtext ".\Release\misc.obj"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\misc.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012951249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012A51249832.bat" with contents
[
@echo off

nasm -o ".\Release\a.obj"  -f win32 "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\a.asm" -isrc/

.\Release\fixrtext ".\Release\a.obj"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\a.asm..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012A51249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012B51249832.bat" with contents
[
@echo off

tools\lemon\lemon.exe "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\xlat\xlat_parser.y"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Generating xlat_parser.c and xlat_parser.h..."

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012B51249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012C51249832.bat" with contents
[
@echo off

tools\re2c\re2c --no-generation-date -s -o "src/sc_man_scanner.h" "src/sc_man_scanner.re"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Creating sc_man_scanner.h from src/sc_man_scanner.re"

exit 1

:VCEnd
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00012C51249832.bat"""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012D51249832.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /I "src\win32" /I "src\sound" /I "src" /I "zlib" /I "src\g_shared" /I "src\g_doom" /I "src\g_raven" /I "src\g_heretic" /I "src\g_hexen" /I "src\g_strife" /I "jpeg-6b" /I "snes_spc\snes_spc" /I "gdtoa" /I "bzip2" /I "lzma\C" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "HAVE_STRUPR" /D "HAVE_FILELENGTH" /D "_VC80_UPGRADE=0x0710" /GF /FD /EHsc /MT /Gy /GR- /Fo".\Release/" /Fd".\Release/" /W3 /c /Z7 /Gr /wd4996 ".\src\xlat\parse_xlat.cpp"

".\src\timidity\timidity.cpp"

".\src\timidity\resample.cpp"

".\src\timidity\playmidi.cpp"

".\src\timidity\mix.cpp"

".\src\timidity\instrum_sf2.cpp"

".\src\timidity\instrum_dls.cpp"

".\src\timidity\instrum.cpp"

".\src\timidity\common.cpp"

".\src\timidity\instrum_font.cpp"

".\src\oplsynth\opl_mus_player.cpp"

".\src\oplsynth\mlopl_io.cpp"

".\src\oplsynth\mlopl.cpp"

".\src\oplsynth\fmopl.cpp"

".\src\sound\music_win_mididevice.cpp"

".\src\sound\music_timidity_mididevice.cpp"

".\src\sound\music_stream.cpp"

".\src\sound\music_spc.cpp"

".\src\oplsynth\music_opldumper_mididevice.cpp"

".\src\oplsynth\music_opl_mididevice.cpp"

".\src\sound\music_mus_opl.cpp"

".\src\sound\music_mus_midiout.cpp"

".\src\sound\music_midistream.cpp"

".\src\sound\music_midi_timidity.cpp"

".\src\sound\music_midi_midiout.cpp"

".\src\sound\music_midi_base.cpp"

".\src\sound\music_dumb.cpp"

".\src\sound\music_cd.cpp"

".\src\sound\i_sound.cpp"

".\src\sound\i_music.cpp"

".\src\sound\fmodsound.cpp"

".\src\textures\warptexture.cpp"

".\src\textures\tgatexture.cpp"

".\src\textures\texturemanager.cpp"

".\src\textures\texture.cpp"

".\src\textures\rawpagetexture.cpp"

".\src\textures\pngtexture.cpp"

".\src\textures\pcxtexture.cpp"

".\src\textures\patchtexture.cpp"

".\src\textures\multipatchtexture.cpp"

".\src\textures\jpegtexture.cpp"

".\src\textures\imgztexture.cpp"

".\src\textures\flattexture.cpp"

".\src\textures\ddstexture.cpp"

".\src\textures\canvastexture.cpp"

".\src\textures\buildtexture.cpp"

".\src\textures\bitmap.cpp"

".\src\textures\automaptexture.cpp"

".\src\r_translate.cpp"

".\src\r_things.cpp"

".\src\r_sky.cpp"

".\src\r_segs.cpp"

".\src\r_polymost.cpp"

".\src\r_plane.cpp"

".\src\r_main.cpp"

".\src\r_interpolate.cpp"

".\src\r_drawt.cpp"

".\src\r_draw.cpp"

".\src\r_data.cpp"

".\src\r_bsp.cpp"

".\src\r_anim.cpp"

".\src\g_strife\strife_sbar.cpp"

".\src\g_strife\a_strifestuff.cpp"

".\src\g_hexen\hexen_sbar.cpp"

".\src\g_hexen\a_hexenmisc.cpp"

".\src\g_heretic\heretic_sbar.cpp"

".\src\g_heretic\a_hereticmisc.cpp"

".\src\g_raven\a_minotaur.cpp"

".\src\g_raven\a_artitele.cpp"

".\src\g_doom\a_doommisc.cpp"

".\src\g_shared\shared_sbar.cpp"

".\src\g_shared\shared_hud.cpp"

".\src\g_shared\sbarinfo_parser.cpp"

".\src\g_shared\sbarinfo_display.cpp"

".\src\g_shared\sbar_mugshot.cpp"

".\src\g_shared\hudmessages.cpp"

".\src\g_shared\a_weapons.cpp"

".\src\g_shared\a_weaponpiece.cpp"

".\src\g_shared\a_waterzone.cpp"

".\src\g_shared\a_specialspot.cpp"

".\src\g_shared\a_spark.cpp"

".\src\g_shared\a_soundsequence.cpp"

".\src\g_shared\a_soundenvironment.cpp"

".\src\g_shared\a_skies.cpp"

".\src\g_shared\a_setcolor.cpp"

".\src\g_shared\a_sectoraction.cpp"

".\src\g_shared\a_secrettrigger.cpp"

".\src\g_shared\a_randomspawner.cpp"

".\src\g_shared\a_quake.cpp"

".\src\g_shared\a_puzzleitems.cpp"

".\src\g_shared\a_pickups.cpp"

".\src\g_shared\a_movingcamera.cpp"

".\src\g_shared\a_morph.cpp"

".\src\g_shared\a_mapmarker.cpp"

".\src\g_shared\a_lightning.cpp"

".\src\g_shared\a_keys.cpp"

".\src\g_shared\a_hatetarget.cpp"

".\src\g_shared\a_fountain.cpp"

".\src\g_shared\a_flashfader.cpp"

".\src\g_shared\a_fastprojectile.cpp"

".\src\g_shared\a_decals.cpp"

".\src\g_shared\a_debris.cpp"

".\src\g_shared\a_camera.cpp"

".\src\g_shared\a_bridge.cpp"

".\src\g_shared\a_artifacts.cpp"

".\src\g_shared\a_armor.cpp"

".\src\g_shared\a_action.cpp"

".\src\win32\win32video.cpp"

".\src\win32\st_start.cpp"

".\src\win32\I_system.cpp"

".\src\win32\i_movie.cpp"

".\src\win32\i_main.cpp"

".\src\win32\i_input.cpp"

".\src\win32\i_crash.cpp"

".\src\win32\i_cd.cpp"

".\src\win32\helperthread.cpp"

".\src\win32\hardware.cpp"

".\src\win32\fb_ddraw.cpp"

".\src\win32\fb_d3d9_wipe.cpp"

".\src\win32\fb_d3d9.cpp"

".\src\win32\eaxedit.cpp"

".\src\thingdef\thingdef_states.cpp"

".\src\thingdef\thingdef_properties.cpp"

".\src\thingdef\thingdef_parse.cpp"

".\src\thingdef\thingdef_expression.cpp"

".\src\thingdef\thingdef_exp.cpp"

".\src\thingdef\thingdef_data.cpp"

".\src\thingdef\thingdef_codeptr.cpp"

".\src\thingdef\thingdef.cpp"

".\src\thingdef\olddecorations.cpp"

".\src\zstring.cpp"

".\src\zstrformat.cpp"

".\src\x86.cpp"

".\src\wi_stuff.cpp"

".\src\w_wad.cpp"

".\src\v_video.cpp"

".\src\v_text.cpp"

".\src\v_pfx.cpp"

".\src\v_palette.cpp"

".\src\v_font.cpp"

".\src\v_draw.cpp"

".\src\v_collection.cpp"

".\src\tempfiles.cpp"

".\src\teaminfo.cpp"

".\src\tables.cpp"

".\src\stringtable.cpp"

".\src\stats.cpp"

".\src\st_stuff.cpp"

".\src\skins.cpp"

".\src\sc_man.cpp"

".\src\s_sound.cpp"

".\src\s_sndseq.cpp"

".\src\s_playlist.cpp"

".\src\s_environment.cpp"

".\src\s_advsound.cpp"

".\src\po_man.cpp"

".\src\parsecontext.cpp"

".\src\p_xlat.cpp"

".\src\p_writemap.cpp"

".\src\p_user.cpp"

".\src\p_udmf.cpp"

".\src\p_trace.cpp"

".\src\p_tick.cpp"

".\src\p_things.cpp"

".\src\p_terrain.cpp"

".\src\p_teleport.cpp"

".\src\p_switch.cpp"

".\src\p_states.cpp"

".\src\p_spec.cpp"

".\src\p_slopes.cpp"

".\src\p_sight.cpp"

".\src\p_setup.cpp"

".\src\p_sectors.cpp"

".\src\p_saveg.cpp"

".\src\p_pspr.cpp"

".\src\p_plats.cpp"

".\src\p_pillar.cpp"

".\src\p_mobj.cpp"

".\src\p_maputl.cpp"

".\src\p_map.cpp"

".\src\p_lnspec.cpp"

".\src\p_linkedsectors.cpp"

".\src\p_lights.cpp"

".\src\p_interaction.cpp"

".\src\p_floor.cpp"

".\src\p_enemy_a_lookex.cpp"

".\src\p_enemy.cpp"

".\src\p_effect.cpp"

".\src\p_doors.cpp"

".\src\p_conversation.cpp"

".\src\p_ceiling.cpp"

".\src\p_buildmap.cpp"

".\src\p_acs.cpp"

".\src\p_3dmidtex.cpp"

".\src\p_3dfloors.cpp"

".\src\nodebuild_utility.cpp"

".\src\nodebuild_gl.cpp"

".\src\nodebuild_extract.cpp"

".\src\nodebuild_events.cpp"

".\src\nodebuild_classify_nosse2.cpp"

".\src\nodebuild.cpp"

".\src\name.cpp"

".\src\mus2midi.cpp"

".\src\md5.cpp"

".\src\m_random.cpp"

".\src\m_png.cpp"

".\src\m_options.cpp"

".\src\m_misc.cpp"

".\src\m_menu.cpp"

".\src\m_cheat.cpp"

".\src\m_bbox.cpp"

".\src\m_argv.cpp"

".\src\m_alloc.cpp"

".\src\lumpconfigfile.cpp"

".\src\info.cpp"

".\src\i_net.cpp"

".\src\hu_scores.cpp"

".\src\gi.cpp"

".\src\gameconfigfile.cpp"

".\src\g_skill.cpp"

".\src\g_mapinfo.cpp"

".\src\g_level.cpp"

".\src\g_hub.cpp"

".\src\g_game.cpp"

".\src\files.cpp"

".\src\farchive.cpp"

".\src\f_wipe.cpp"

".\src\f_finale.cpp"

".\src\dthinker.cpp"

".\src\dsectoreffect.cpp"

".\src\doomstat.cpp"

".\src\doomdef.cpp"

".\src\dobjtype.cpp"

".\src\dobjgc.cpp"

".\src\dobject.cpp"

".\src\decallib.cpp"

".\src\d_protocol.cpp"

".\src\d_netinfo.cpp"

".\src\d_net.cpp"

".\src\D_main.cpp"

".\src\d_dehacked.cpp"

".\src\ct_chat.cpp"

".\src\configfile.cpp"

".\src\compatibility.cpp"

".\src\colormatcher.cpp"

".\src\cmdlib.cpp"

".\src\c_expr.cpp"

".\src\c_dispatch.cpp"

".\src\c_cvars.cpp"

".\src\c_console.cpp"

".\src\c_cmds.cpp"

".\src\c_bind.cpp"

".\src\bbannouncer.cpp"

".\src\B_think.cpp"

".\src\b_move.cpp"

".\src\B_game.cpp"

".\src\B_func.cpp"

".\src\b_bot.cpp"

".\src\autozend.cpp"

".\src\autostart.cpp"

".\src\am_map.cpp"
]
Creating command line "cl.exe @"c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012D51249832.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012E51249832.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /I "src\win32" /I "src\sound" /I "src" /I "zlib" /I "src\g_shared" /I "src\g_doom" /I "src\g_raven" /I "src\g_heretic" /I "src\g_hexen" /I "src\g_strife" /I "jpeg-6b" /I "snes_spc\snes_spc" /I "gdtoa" /I "bzip2" /I "lzma\C" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "HAVE_STRUPR" /D "HAVE_FILELENGTH" /D "_VC80_UPGRADE=0x0710" /GF /FD /EHsc /MT /Gy /arch:SSE2 /GR- /Fo".\Release/" /Fd".\Release/" /W3 /c /Z7 /Gr /wd4996 ".\src\nodebuild_classify_sse2.cpp"
]
Creating command line "cl.exe @"c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012E51249832.rsp" /nologo /errorReport:prompt"
Creating command line "rc.exe /d "NDEBUG" /d "_VC80_UPGRADE=0x0710" /l 0x409 /I "src\win32" /fo".\Release/zdoom.res" ".\src\win32\zdoom.rc""
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012F51249832.rsp" with contents
[
/OUT:"../zdoom.exe" /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:".\Release\zdoom.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"..\zdoom.pdb" /MAP:".\Release/zdoom.map" /MAPINFO:EXPORTS /SUBSYSTEM:WINDOWS /TSAWARE /OPT:REF /OPT:ICF /RELEASE /DYNAMICBASE:NO /MACHINE:I386 gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\zlib\release\zlib.lib" ".\release\gdtoa.lib" ".\dumb\vc6\dumb_static\release\dumb_static.lib" ".\release\jpeg-6b.lib" ".\release\bzip2.lib" ".\release\lzmalib.lib" ".\release\snes_spc.lib"

".\Release\am_map.obj"

".\Release\autostart.obj"

".\Release\autozend.obj"

".\Release\b_bot.obj"

".\Release\B_func.obj"

".\Release\B_game.obj"

".\Release\b_move.obj"

".\Release\B_think.obj"

".\Release\bbannouncer.obj"

".\Release\c_bind.obj"

".\Release\c_cmds.obj"

".\Release\c_console.obj"

".\Release\c_cvars.obj"

".\Release\c_dispatch.obj"

".\Release\c_expr.obj"

".\Release\cmdlib.obj"

".\Release\colormatcher.obj"

".\Release\compatibility.obj"

".\Release\configfile.obj"

".\Release\ct_chat.obj"

".\Release\d_dehacked.obj"

".\Release\D_main.obj"

".\Release\d_net.obj"

".\Release\d_netinfo.obj"

".\Release\d_protocol.obj"

".\Release\decallib.obj"

".\Release\dobject.obj"

".\Release\dobjgc.obj"

".\Release\dobjtype.obj"

".\Release\doomdef.obj"

".\Release\doomstat.obj"

".\Release\dsectoreffect.obj"

".\Release\dthinker.obj"

".\Release\f_finale.obj"

".\Release\f_wipe.obj"

".\Release\farchive.obj"

".\Release\files.obj"

".\Release\g_game.obj"

".\Release\g_hub.obj"

".\Release\g_level.obj"

".\Release\g_mapinfo.obj"

".\Release\g_skill.obj"

".\Release\gameconfigfile.obj"

".\Release\gi.obj"

".\Release\hu_scores.obj"

".\Release\i_net.obj"

".\Release\info.obj"

".\Release\lumpconfigfile.obj"

".\Release\m_alloc.obj"

".\Release\m_argv.obj"

".\Release\m_bbox.obj"

".\Release\m_cheat.obj"

".\Release\m_menu.obj"

".\Release\m_misc.obj"

".\Release\m_options.obj"

".\Release\m_png.obj"

".\Release\m_random.obj"

".\Release\md5.obj"

".\Release\mus2midi.obj"

".\Release\name.obj"

".\Release\nodebuild.obj"

".\Release\nodebuild_classify_nosse2.obj"

".\Release\nodebuild_classify_sse2.obj"

".\Release\nodebuild_events.obj"

".\Release\nodebuild_extract.obj"

".\Release\nodebuild_gl.obj"

".\Release\nodebuild_utility.obj"

".\Release\p_3dfloors.obj"

".\Release\p_3dmidtex.obj"

".\Release\p_acs.obj"

".\Release\p_buildmap.obj"

".\Release\p_ceiling.obj"

".\Release\p_conversation.obj"

".\Release\p_doors.obj"

".\Release\p_effect.obj"

".\Release\p_enemy.obj"

".\Release\p_enemy_a_lookex.obj"

".\Release\p_floor.obj"

".\Release\p_interaction.obj"

".\Release\p_lights.obj"

".\Release\p_linkedsectors.obj"

".\Release\p_lnspec.obj"

".\Release\p_map.obj"

".\Release\p_maputl.obj"

".\Release\p_mobj.obj"

".\Release\p_pillar.obj"

".\Release\p_plats.obj"

".\Release\p_pspr.obj"

".\Release\p_saveg.obj"

".\Release\p_sectors.obj"

".\Release\p_setup.obj"

".\Release\p_sight.obj"

".\Release\p_slopes.obj"

".\Release\p_spec.obj"

".\Release\p_states.obj"

".\Release\p_switch.obj"

".\Release\p_teleport.obj"

".\Release\p_terrain.obj"

".\Release\p_things.obj"

".\Release\p_tick.obj"

".\Release\p_trace.obj"

".\Release\p_udmf.obj"

".\Release\p_user.obj"

".\Release\p_writemap.obj"

".\Release\p_xlat.obj"

".\Release\parsecontext.obj"

".\Release\po_man.obj"

".\Release\s_advsound.obj"

".\Release\s_environment.obj"

".\Release\s_playlist.obj"

".\Release\s_sndseq.obj"

".\Release\s_sound.obj"

".\Release\sc_man.obj"

".\Release\skins.obj"

".\Release\st_stuff.obj"

".\Release\stats.obj"

".\Release\stringtable.obj"

".\Release\tables.obj"

".\Release\teaminfo.obj"

".\Release\tempfiles.obj"

".\Release\v_collection.obj"

".\Release\v_draw.obj"

".\Release\v_font.obj"

".\Release\v_palette.obj"

".\Release\v_pfx.obj"

".\Release\v_text.obj"

".\Release\v_video.obj"

".\Release\w_wad.obj"

".\Release\wi_stuff.obj"

".\Release\x86.obj"

".\Release\zstrformat.obj"

".\Release\zstring.obj"

".\Release\olddecorations.obj"

".\Release\thingdef.obj"

".\Release\thingdef_codeptr.obj"

".\Release\thingdef_data.obj"

".\Release\thingdef_exp.obj"

".\Release\thingdef_expression.obj"

".\Release\thingdef_parse.obj"

".\Release\thingdef_properties.obj"

".\Release\thingdef_states.obj"

".\Release\a.obj"

".\Release\misc.obj"

".\Release\tmap.obj"

".\Release\tmap2.obj"

".\Release\tmap3.obj"

".\Release\eaxedit.obj"

".\Release\fb_d3d9.obj"

".\Release\fb_d3d9_wipe.obj"

".\Release\fb_ddraw.obj"

".\Release\hardware.obj"

".\Release\helperthread.obj"

".\Release\i_cd.obj"

".\Release\i_crash.obj"

".\Release\i_input.obj"

".\Release\i_main.obj"

".\Release\i_movie.obj"

".\Release\I_system.obj"

".\Release\st_start.obj"

".\Release\win32video.obj"

".\Release\wrappers.obj"

".\Release\a_action.obj"

".\Release\a_armor.obj"

".\Release\a_artifacts.obj"

".\Release\a_bridge.obj"

".\Release\a_camera.obj"

".\Release\a_debris.obj"

".\Release\a_decals.obj"

".\Release\a_fastprojectile.obj"

".\Release\a_flashfader.obj"

".\Release\a_fountain.obj"

".\Release\a_hatetarget.obj"

".\Release\a_keys.obj"

".\Release\a_lightning.obj"

".\Release\a_mapmarker.obj"

".\Release\a_morph.obj"

".\Release\a_movingcamera.obj"

".\Release\a_pickups.obj"

".\Release\a_puzzleitems.obj"

".\Release\a_quake.obj"

".\Release\a_randomspawner.obj"

".\Release\a_secrettrigger.obj"

".\Release\a_sectoraction.obj"

".\Release\a_setcolor.obj"

".\Release\a_skies.obj"

".\Release\a_soundenvironment.obj"

".\Release\a_soundsequence.obj"

".\Release\a_spark.obj"

".\Release\a_specialspot.obj"

".\Release\a_waterzone.obj"

".\Release\a_weaponpiece.obj"

".\Release\a_weapons.obj"

".\Release\hudmessages.obj"

".\Release\sbar_mugshot.obj"

".\Release\sbarinfo_display.obj"

".\Release\sbarinfo_parser.obj"

".\Release\shared_hud.obj"

".\Release\shared_sbar.obj"

".\Release\a_doommisc.obj"

".\Release\a_artitele.obj"

".\Release\a_minotaur.obj"

".\Release\a_hereticmisc.obj"

".\Release\heretic_sbar.obj"

".\Release\a_hexenmisc.obj"

".\Release\hexen_sbar.obj"

".\Release\a_strifestuff.obj"

".\Release\strife_sbar.obj"

".\Release\r_anim.obj"

".\Release\r_bsp.obj"

".\Release\r_data.obj"

".\Release\r_draw.obj"

".\Release\r_drawt.obj"

".\Release\r_interpolate.obj"

".\Release\r_main.obj"

".\Release\r_plane.obj"

".\Release\r_polymost.obj"

".\Release\r_segs.obj"

".\Release\r_sky.obj"

".\Release\r_things.obj"

".\Release\r_translate.obj"

".\Release\automaptexture.obj"

".\Release\bitmap.obj"

".\Release\buildtexture.obj"

".\Release\canvastexture.obj"

".\Release\ddstexture.obj"

".\Release\flattexture.obj"

".\Release\imgztexture.obj"

".\Release\jpegtexture.obj"

".\Release\multipatchtexture.obj"

".\Release\patchtexture.obj"

".\Release\pcxtexture.obj"

".\Release\pngtexture.obj"

".\Release\rawpagetexture.obj"

".\Release\texture.obj"

".\Release\texturemanager.obj"

".\Release\tgatexture.obj"

".\Release\warptexture.obj"

".\Release\zdoom.res"

".\Release\fmodsound.obj"

".\Release\i_music.obj"

".\Release\i_sound.obj"

".\Release\music_cd.obj"

".\Release\music_dumb.obj"

".\Release\music_midi_base.obj"

".\Release\music_midi_midiout.obj"

".\Release\music_midi_timidity.obj"

".\Release\music_midistream.obj"

".\Release\music_mus_midiout.obj"

".\Release\music_mus_opl.obj"

".\Release\music_opl_mididevice.obj"

".\Release\music_opldumper_mididevice.obj"

".\Release\music_spc.obj"

".\Release\music_stream.obj"

".\Release\music_timidity_mididevice.obj"

".\Release\music_win_mididevice.obj"

".\Release\fmopl.obj"

".\Release\mlopl.obj"

".\Release\mlopl_io.obj"

".\Release\opl_mus_player.obj"

".\Release\instrum_font.obj"

".\Release\common.obj"

".\Release\instrum.obj"

".\Release\instrum_dls.obj"

".\Release\instrum_sf2.obj"

".\Release\mix.obj"

".\Release\playmidi.obj"

".\Release\resample.obj"

".\Release\timidity.obj"

".\Release\parse_xlat.obj"
]
Creating command line "link.exe @"c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00012F51249832.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00013051249832.rsp" with contents
[
/outputresource:"..\zdoom.exe;#1" /manifest

".\Release\zdoom.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\RSP00013051249832.rsp" /nologo"
Creating temporary file "c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00013151249832.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep"
]
Creating command line """c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BAT00013151249832.bat"""
Output Window
  
Checking svnrevision.h...
'svnversion' is not recognized as an internal or external command,
operable program or batch file.
Failed to get current revision: No error
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\win32\wrappers.asm...
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap3.asm...
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap2.asm...
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\tmap.asm...
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\misc.asm...
Assembling c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\src\asm_ia32\a.asm...
Generating xlat_parser.c and xlat_parser.h...
Creating sc_man_scanner.h from src/sc_man_scanner.re
Compiling...
parse_xlat.cpp
timidity.cpp
resample.cpp
playmidi.cpp
mix.cpp
instrum_sf2.cpp
instrum_dls.cpp
instrum.cpp
common.cpp
instrum_font.cpp
opl_mus_player.cpp
mlopl_io.cpp
mlopl.cpp
fmopl.cpp
music_win_mididevice.cpp
music_timidity_mididevice.cpp
music_stream.cpp
music_spc.cpp
music_opldumper_mididevice.cpp
music_opl_mididevice.cpp
Generating Code...
Compiling...
music_mus_opl.cpp
music_mus_midiout.cpp
music_midistream.cpp
music_midi_timidity.cpp
music_midi_midiout.cpp
music_midi_base.cpp
music_dumb.cpp
music_cd.cpp
i_sound.cpp
i_music.cpp
fmodsound.cpp
warptexture.cpp
tgatexture.cpp
texturemanager.cpp
texture.cpp
rawpagetexture.cpp
pngtexture.cpp
pcxtexture.cpp
patchtexture.cpp
multipatchtexture.cpp
Generating Code...
Compiling...
jpegtexture.cpp
imgztexture.cpp
flattexture.cpp
ddstexture.cpp
canvastexture.cpp
buildtexture.cpp
bitmap.cpp
automaptexture.cpp
r_translate.cpp
r_things.cpp
r_sky.cpp
r_segs.cpp
r_polymost.cpp
r_plane.cpp
r_main.cpp
r_interpolate.cpp
r_drawt.cpp
r_draw.cpp
r_data.cpp
r_bsp.cpp
Generating Code...
Compiling...
r_anim.cpp
strife_sbar.cpp
a_strifestuff.cpp
hexen_sbar.cpp
a_hexenmisc.cpp
heretic_sbar.cpp
a_hereticmisc.cpp
a_minotaur.cpp
a_artitele.cpp
a_doommisc.cpp
shared_sbar.cpp
shared_hud.cpp
sbarinfo_parser.cpp
sbarinfo_display.cpp
sbar_mugshot.cpp
hudmessages.cpp
a_weapons.cpp
a_weaponpiece.cpp
a_waterzone.cpp
a_specialspot.cpp
Generating Code...
Compiling...
a_spark.cpp
a_soundsequence.cpp
a_soundenvironment.cpp
a_skies.cpp
a_setcolor.cpp
a_sectoraction.cpp
a_secrettrigger.cpp
a_randomspawner.cpp
a_quake.cpp
a_puzzleitems.cpp
a_pickups.cpp
a_movingcamera.cpp
a_morph.cpp
a_mapmarker.cpp
a_lightning.cpp
a_keys.cpp
a_hatetarget.cpp
a_fountain.cpp
a_flashfader.cpp
a_fastprojectile.cpp
Generating Code...
Compiling...
a_decals.cpp
a_debris.cpp
a_camera.cpp
a_bridge.cpp
a_artifacts.cpp
a_armor.cpp
a_action.cpp
win32video.cpp
st_start.cpp
I_system.cpp
i_movie.cpp
i_main.cpp
i_input.cpp
i_crash.cpp
i_cd.cpp
helperthread.cpp
hardware.cpp
fb_ddraw.cpp
fb_d3d9_wipe.cpp
fb_d3d9.cpp
Generating Code...
Compiling...
eaxedit.cpp
thingdef_states.cpp
thingdef_properties.cpp
thingdef_parse.cpp
thingdef_expression.cpp
thingdef_exp.cpp
thingdef_data.cpp
thingdef_codeptr.cpp
thingdef.cpp
olddecorations.cpp
zstring.cpp
zstrformat.cpp
x86.cpp
wi_stuff.cpp
w_wad.cpp
v_video.cpp
v_text.cpp
v_pfx.cpp
v_palette.cpp
v_font.cpp
Generating Code...
Compiling...
v_draw.cpp
v_collection.cpp
tempfiles.cpp
teaminfo.cpp
tables.cpp
stringtable.cpp
stats.cpp
st_stuff.cpp
skins.cpp
sc_man.cpp
s_sound.cpp
s_sndseq.cpp
s_playlist.cpp
s_environment.cpp
s_advsound.cpp
po_man.cpp
parsecontext.cpp
p_xlat.cpp
p_writemap.cpp
p_user.cpp
Generating Code...
Compiling...
p_udmf.cpp
p_trace.cpp
p_tick.cpp
p_things.cpp
p_terrain.cpp
p_teleport.cpp
p_switch.cpp
p_states.cpp
p_spec.cpp
p_slopes.cpp
p_sight.cpp
p_setup.cpp
p_sectors.cpp
p_saveg.cpp
p_pspr.cpp
p_plats.cpp
p_pillar.cpp
p_mobj.cpp
p_maputl.cpp
p_map.cpp
Generating Code...
Compiling...
p_lnspec.cpp
p_linkedsectors.cpp
p_lights.cpp
p_interaction.cpp
p_floor.cpp
p_enemy_a_lookex.cpp
p_enemy.cpp
p_effect.cpp
p_doors.cpp
p_conversation.cpp
p_ceiling.cpp
p_buildmap.cpp
p_acs.cpp
p_3dmidtex.cpp
p_3dfloors.cpp
nodebuild_utility.cpp
nodebuild_gl.cpp
nodebuild_extract.cpp
nodebuild_events.cpp
nodebuild_classify_nosse2.cpp
Generating Code...
Compiling...
nodebuild.cpp
name.cpp
mus2midi.cpp
md5.cpp
m_random.cpp
m_png.cpp
m_options.cpp
m_misc.cpp
m_menu.cpp
m_cheat.cpp
m_bbox.cpp
m_argv.cpp
m_alloc.cpp
lumpconfigfile.cpp
info.cpp
i_net.cpp
hu_scores.cpp
gi.cpp
gameconfigfile.cpp
g_skill.cpp
Generating Code...
Compiling...
g_mapinfo.cpp
g_level.cpp
g_hub.cpp
g_game.cpp
files.cpp
farchive.cpp
f_wipe.cpp
f_finale.cpp
dthinker.cpp
dsectoreffect.cpp
doomstat.cpp
doomdef.cpp
dobjtype.cpp
dobjgc.cpp
dobject.cpp
decallib.cpp
d_protocol.cpp
d_netinfo.cpp
d_net.cpp
D_main.cpp
Generating Code...
Compiling...
d_dehacked.cpp
ct_chat.cpp
configfile.cpp
compatibility.cpp
colormatcher.cpp
cmdlib.cpp
c_expr.cpp
c_dispatch.cpp
c_cvars.cpp
c_console.cpp
c_cmds.cpp
c_bind.cpp
bbannouncer.cpp
B_think.cpp
b_move.cpp
B_game.cpp
B_func.cpp
b_bot.cpp
autozend.cpp
autostart.cpp
Generating Code...
Compiling...
am_map.cpp
Generating Code...
Compiling...
nodebuild_classify_sse2.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Users\charlesjacobi\Documents\Visual Studio 2008\Projects\Chex3\Release\BuildLog.htm"
zdoom - 0 error(s), 0 warning(s)